For over quite some time I wanted to create a video game interface for an AAA title with a different visual language than the projects I have been fortunate enough to work on. So during the last few months, using a very small space of my free time (especially between 6 and 7 in the morning), I started to give shape to this personal project, developing some screens and additionally a first pitch idea for an title intro for the game.
To create this project, I first started asking to myself about what kind of game I would like to play, and in my mind I began to visualize an AAA project in the third person, with a great story and a realistic and highly cinematographic aesthetic under the theme of spies who work for an international security company that infiltrate and dismantle terrorist groups through investigations and intelligence gathering in order to achieve peace for peoples and nations. Those events take place in a parallel world very similar to ours.
The title of the game is ZERO HOUR: SILENCE as a way to honor one of my favorite composers, Astor Piazzolla. Just because when imagining the music for this game I thought that it would be ideal to have a kind of mix between the soundtrack of the composer Johan Johansson for the movie Prisoners and the saddest and darkest tangos of the Argentinean Astor Piazzolla.
In order to complete this short project I thought about many details of the game, sound, locations, type of missions, art style, photography and more, and for the production of UI Art I have created a clean and fluid visual language that obeys the content of the game and its function and visual communication, but not in any kind of visual trend.